FORGOTTEN REVIEWS: Mega Man Battle Network 4.5 Real Operation

Started by The Forgotten Alex, August 05, 2014, 05:10:40 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

The Forgotten Alex


"Lan...something seems off here."
"That's right, Megaman! There are no spoilers for this review!"
"Woah, that's amazing Lan!"

That's right. For this game, there really isn't much to spoil. It's a sidegame and all.

MEGA MAN BATTLE NETWORK 4.5 REAL OPERATION
-----------------------------------

Mega Man Battle Network 4.5 Real Operation (that's a fucking handful to type) is a side game for the Battle Network series. Having only been released in Japan, it takes place between Battle Network 4 and Battle Network 5 (you aren't that dumb to guess that, right?) This game has quite a few differences from the main series, like most of the other spinoffs. Let's jack into it, shall we?

-----------------------------------
GAMEPLAY

"What's with all of this German stuff? Who's that Navi? Where the hell is Megaman?"

First off, it's not German. It's Japanese, didn't you read the introductory at all? (There are English patches, dont fret.)

Second off, that's Starman.EXE. (Kids, play Network Transmission.) One of the most unique things about Battle Network 4.5 is that OTHER NAVIS ARE PLAYABLE...well, except for Glyde. But when has he done anything useful?

Fun Fact: The multiple playable Navi thing was actually testing how they would play in Battle Network 5.

Another thing is that literally just about no humans are in this game, it's strictly Navis. No Useless-Trio-That-Always-Gets-Into-Trouble, no cute Mamoru. They just aren't here for some reason.


Is a Bass boss really a spoiler at this point?

Gameplay in 4.5 differs a lot, as in the sense that you DO NOT CONTROL YOUR NAVI IN BATTLE. Instead, your Navi moves around on its own to dodge moves and use attacks. It's just your job to send them chips by pressing the A button when nessecary. (It kind of gives the illusion of what a real Net Battle would be like.) It might take a while for anybody playing the main games to actually adapt to this kind of style.

The Custom Gauge is not used to bring up a screen full of chips, but rather to allow you to use chips. Anytime it's in Yellow, you can use any Standard Chip. When in Blue, you can start using Mega Chips. Finally, Red allows you to use a Giga Chip.


Tournaments from Battle Network 4 return in this game. When you find a board, you can enter a tournament. You then get to battle against 3 random navis for a special prize (usually a chip.)

On the Net/Overworld, events are usually activated by the Real Time Clock feature. (This means some shit can only happen at shit o'clock, feel free to use a code or abuse your Computer's time for that.)

-----------------------------------------
MUSIC

The music is on par with Battle Network 4. In the sense that some of it is hit and miss. Notable favorites of mine are the Tournament Battle (Boss Theme) and Fighter's Soul (Final Boss) theme.

Fun Fact: For any of you classic Megaman fans out there, try listening closely to the Navi's themes on the PET menu screen. You might find a similarity to their past lives...
-----------------------------------------

Some Final Verdict Thingy, I do this every single review you know.

8/10

For being a fun experience and something new to try out, along with the addition of extra playable characters and a somewhat fun battle system, but also for the time-based events and the somewhat hard to get used to Battle system.

Okay, you guys. See you next time. This is Forgotten.EXE logging out!

(I'm actually at a loss here, this is probably the last game I actually can review aside from the mobile games...)
People asked.

Hakudamashi

OR ELSE!
Compliments to our Goddess for this piece of superspecialawesome!
DO NOTCLICK!
m'kay