Xbox One

Started by shadowDOESrock, May 21, 2013, 07:11:33 AM

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TheGameNinja

I don't see why the removal of the DRM restrictions had to kill the family thing. Since we're not sharing the full game, who cares.

shadowDOESrock

Quote from: TheGameNinja on June 20, 2013, 08:15:08 AM
I don't see why the removal of the DRM restrictions had to kill the family thing. Since we're not sharing the full game, who cares.

You're downloading the full game simply with a 60min timer.
You could easely trick that system if you would be able to go offline.

TheGameNinja

Quote from: {Your Lovely Kyo}~ on June 20, 2013, 08:29:38 AM
You're downloading the full game simply with a 60min timer.
You could easely trick that system if you would be able to go offline.

How? Other than hacking the console.

shadowDOESrock

Quote from: TheGameNinja on June 20, 2013, 08:40:19 AM
How? Other than hacking the console.

Well, with hacking the console.
It would be so easy for pirates. They wouldnt even need to illegally download ISOs anymore.

TheGameNinja


Hakudamashi

lol at people pissy that the DRM is gone...
OR ELSE!
Compliments to our Goddess for this piece of superspecialawesome!
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m'kay

TheGameNinja

Quote from: TheGameNinja on June 20, 2013, 07:40:51 AM
http://www.heyuguysgaming.com/news/12507/heartbroken-xbox-one-employee-lets-rip-must-read

The family plan thing was only going to give 9 of your friends a demo. We were led to believe that you would essentially have a digital game library that up to 10 people could access. Nope. It was just going to let the original purchaser have the full game. Your 9 friends only get a demo. What is even the point? I'm kinda glad we aren't getting that now. Who cares about that? Demos already exist!

Aaaand that wasn't true. It really was the whole game. Still something they could do with digital games. And I'm sure they could work it out for physical games too.

http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570

shadowDOESrock


Hakudamashi

Quote from: TheGameNinja on June 21, 2013, 06:56:31 PM
Aaaand that wasn't true. It really was the whole game. Still something they could do with digital games. And I'm sure they could work it out for physical games too.

http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570
That's what Steam is for.
OR ELSE!
Compliments to our Goddess for this piece of superspecialawesome!
DO NOTCLICK!
m'kay


Hakudamashi

OR ELSE!
Compliments to our Goddess for this piece of superspecialawesome!
DO NOTCLICK!
m'kay

shadowDOESrock

Quote from: windlessusher on June 24, 2013, 10:20:22 AM
That nice and all, but after everything that's happened, why should indie developers go to Microsoft over Sony?

Multiplatform, more Revenue.

SmashFinale

Quote from: windlessusher on June 24, 2013, 10:20:22 AM
That nice and all, but after everything that's happened, why should indie developers go to Microsoft over Sony?
Attitudes like this that drive me insane.

Hakudamashi

Quote from: {Your Lovely Kyo}~ on June 24, 2013, 10:44:18 AM
Multiplatform, more Revenue.
This is what happens when you think with a closed mind, you end up looking like a jackass >.<
OR ELSE!
Compliments to our Goddess for this piece of superspecialawesome!
DO NOTCLICK!
m'kay

shadowDOESrock

QuoteSpeaking with StickTwiddlers, a number of Microsoft staffers in the Xbox Live advertising division have shed light on the lessons learned through Xbox 360 adverts, and how this will be applied in Xbox One. It also places Kinect as a key part of the strategy.

Confirming that Kinect will use voice and facial recognition to tailor adverts on your console, one unnamed technical account manager said, “With the new Xbox One, the technology and Kinect has improved a lot, so that actually the voice recognition, the way you speak to your Xbox and the transition between gaming and watching TV is a lot smoother, and hopefully we can transpire [sic] that into advertising that we do.”

The strategy goes hand-in-hand with Microsoft’s ‘Nuads’ campaign, which resulted in adverts that housed interactive polls, as a way of making users feel like they were participating in adverts, rather than absorbing them passively.

The Microsoft employee added that Nuads, “transform passive TV advertising into something interactive, immersive, and actionable, redefining the relationship between consumers and brands with amazing new advertising opportunities”.

While this might all sound intrusive and that Kinect is spying on users to sell them products, one of the Microsoft employees stressed that the company does not want the technology and its customers to be abused. However, the volume of data captured by Microsoft and advertisers via Kinect is said to be significantly lower than the information recorded by game developers.

“This sort of works at two levels,” the Microsoft employee added. “There’s the game producers who have a different API, so a different set of code and system that they use, and they’ve got a lot more control of the whole thing, whereas from the advertising point of view we have a slightly more limited set, which is designed to protect the user. The company is very keen on protecting the user from any sort of abuse so we can’t do certain things.”

Because Microsoft is wanting to move Xbox One into the living room of families using Kinect, the device can â€" for example â€" recognise when there are many people in a room, and target adverts to families and people of varying ages.

Microsoft’s Senior Digital Art Director/UX Designer explained, “Xbox is moving more outside of the bedroom. We’re seeing much, much more people use it in living rooms where there is family, friends, there is lots going on, so there is a context of perceiving the content.

“It’s not like when you’re at work when you sit in front of a screen and your experience is very personal. But with Xbox, it’s lots of people in front of once big screen. They are playing or watching together and advertising is being consumed in a totally different way.”

They added, “On Xbox, the ad is part of the actual experience, it’s not something that is outside. The only difference is that the advertisement we have is quite small and not disruptive so people are not aware of clicking on the banners because they know this is a part of the whole experience on the dash.

“So the users know that this is something that when they click on it, they won’t be hit by something crazy or something dangerous like on the web. Everything that lands there, we create.”

One source called the development of adverts for Xbox One “exciting”, because, “the 360 console wasn’t built with advertising in mind, it was more of an afterthought, so we’ve had to adapt to the technology and how we work to fit them in to the console, whereas this new one is going to have advertising in mind.

“So a lot of the limitations that we have now, hopefully the release of the boundaries will widened so the opportunities will be a lot greater.”