Sonic Zone

GENERAL => News & Current Events => Video Games => Topic started by: Super Sonic Boom on April 10, 2009, 08:43:20 AM

Title: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on April 10, 2009, 08:43:20 AM
It seems that I was the last to know...in gaming news that SEGA did not make the day levels in the PS2/Wii version of Sonic Unleashed. I heard that it was the company who makes the Sonic Advance series...WHAT??? I am asking people to sound off on this topic and other gaming questions that are causing me to have internal conflicts...

1) Why didn't Sonic Team try to make Mazuri levels in the Wii/PS2 version (not just the boss)?
2) How come SEGA didn't try to put an interactive hub into the game for the Wii/PS2 version (instead of point and click)?
3) Why is there controversy over the 4Kids voices verses the original voices?
4) Why did Sonic Team remove Shadow from Sonic Unleashed after they announced he would be in the game?
5) Why is SEGA including "sappy moments" in their games with "sappy music"? (Shadow almost dying, Sonic almost dying, Chip disappearing forever)
6) What went wrong with SEGA after Sonic Adventure 2/Sonic Adventure 2 Battle (in the upcoming 3D games...Sonic Heroes)?

Please respond in a way that I can tell which opinion corresponds to each question...like a list...and please number (the first question in the opening doesn't need a number)!  ;D
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: JetTheHawk on April 10, 2009, 12:05:09 PM
1. They probably wanted to give the 360/Ps3 owners a good game to repay them with from sonic06. and Sonic team didn't give ps2/ wii owners because they gave satbk to the wii.
2.idk
3.idk
4.They probably had gameplay of him or something but maybe they had to put the game in stores already because it was the due date.
5.I think they just want it to feel sad when i character dies.
6. i really don't know tbh.
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: SonicFan47 on April 10, 2009, 04:39:36 PM
Quote from: Super Sonic Boom on April 10, 2009, 08:43:20 AM
It seems that I was the last to know...in gaming news that SEGA did not make the day levels in the PS2/Wii version of Sonic Unleashed. I heard that it was the company who makes the Sonic Advance series...WHAT??? I am asking people to sound off on this topic and other gaming questions that are causing me to have internal conflicts...

1) Why didn't Sonic Team try to make Mazuri levels in the Wii/PS2 version (not just the boss)?
2) How come SEGA didn't try to put an interactive hub into the game for the Wii/PS2 version (instead of point and click)?
3) Why is there controversy over the 4Kids voices verses the original voices?
4) Why did Sonic Team remove Shadow from Sonic Unleashed after they announced he would be in the game?
5) Why is SEGA including "sappy moments" in their games with "sappy music"? (Shadow almost dying, Sonic almost dying, Chip disappearing forever)
6) What went wrong with SEGA after Sonic Adventure 2/Sonic Adventure 2 Battle (in the upcoming 3D games...Sonic Heroes)?

Please respond in a way that I can tell which opinion corresponds to each question...like a list...and please number (the first question in the opening doesn't need a number)!  ;D

First, SEGA does not make the Sonic games. They merely produce (basically, tack a company name on it) and distribute the Sonic games, which are made by Sonic Team. Just thought I'd point that out.

1) I have no clue. I've asked myself that exact same question...
2) See above answer.
3) See above answer.
4) See 1st answer.
5) I don't understand the question.
6) Nothing, in my opinion. People just changed their opinions.
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: silvershadow20 on April 10, 2009, 05:19:49 PM
1. cause they were making SATBK for the WII so they decided to make the 360/ps3 better
2. beats me
3. beats me
4. beats me
5. beats me
6. do i even need to say it?
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on April 11, 2009, 04:30:56 AM
PEOPLE...this is your personal opinions! 8) Just tell me what you think...
Question number five is asking why is their sad yet cheesy moments in Sonic games... (what do you think)
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: chet on April 11, 2009, 07:37:57 AM
okay, dude, sega doesnt make ANY games. they just PUBLISH them. see, other small companys make the games, send them to SEGA, and SEGA publishes them.
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: skyrus5150 on April 16, 2009, 05:42:11 PM
Yeah Its SonicTeam who makes the games sega just pubishes them
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Skyle369 on June 03, 2009, 12:59:04 PM
People just don't understand the limits of PS2/Wii.
PS2 can't handle all of those big stages and hub worlds and that also goes for Wii.
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on June 03, 2009, 01:17:17 PM
Quote from: SuperSonic11 on June 03, 2009, 12:41:44 PM
Sonic Team could've at least use the Hedgehog Engine for the Wii/PS2 versions of SU.

Exactly, totally agreed...+1 KARMA! For anyone ready to argue with me...they did not use the Hedgehog Engine on the Wii/PS2 Version!
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: JetTheHawk on June 03, 2009, 01:23:35 PM
Quote from: SuperSonic11 on June 03, 2009, 12:41:44 PM
Sonic Team could've at least use the Hedgehog Engine for the Wii/PS2 versions of SU.
Stop bumping
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Hakudamashi on June 03, 2009, 02:13:03 PM
Quote from: Sir Lamorak on June 03, 2009, 01:23:35 PM
Stop bumping
lol,topic was already bumped 4 days ago(or so)  :)
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on June 04, 2009, 02:16:48 AM
Quote from: windlessusher on June 03, 2009, 02:13:03 PM
lol,topic was already bumped 4 days ago(or so)  :)

Well, for now..let us keep the topic discussion open! :D
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Empra on June 04, 2009, 07:29:31 AM
1. I don't know
2. Hardware restrictions?
3. I don't know
4. Maybe he didn't fit in with the story?
5. I don't know
6. They tried experimenting. SEGA made sonic heroes instead of SA3 because it would be less glitchy and would appeal to a wider audience.

Quote from: Super Sonic Boom on June 03, 2009, 01:17:17 PM
Exactly, totally agreed...+1 KARMA! For anyone ready to argue with me...they did not use the Hedgehog Engine on the Wii/PS2 Version!
Can the wii even run it? Was it designed to run on wii?
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: SonicFan47 on June 04, 2009, 12:34:33 PM
Quote from: Super Empra on June 04, 2009, 07:29:31 AM
Can the wii even run it? Was it designed to run on wii?
1. IDK.
2. No, at least not yet. The Wii/PS2 version runs on a modified Hedgehog engine. (It seems really modified to me.)
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on June 04, 2009, 12:44:07 PM
Quote from: SonicFan47 on June 04, 2009, 12:34:33 PM
1. IDK.
2. No, at least not yet. The Wii/PS2 version runs on a modified Hedgehog engine. (It seems really modified to me.)

The Hedgehog Engine seems too modified for me that it feels like it should be in a different category!
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: shadowDOESrock on June 05, 2009, 06:15:50 AM
Quote from: Super Sonic Boom on April 10, 2009, 08:43:20 AM
It seems that I was the last to know...in gaming news that SEGA did not make the day levels in the PS2/Wii version of Sonic Unleashed. I heard that it was the company who makes the Sonic Advance series...WHAT??? I am asking people to sound off on this topic and other gaming questions that are causing me to have internal conflicts...

1) Why didn't Sonic Team try to make Mazuri levels in the Wii/PS2 version (not just the boss)?
2) How come SEGA didn't try to put an interactive hub into the game for the Wii/PS2 version (instead of point and click)?
3) Why is there controversy over the 4Kids voices verses the original voices?
4) Why did Sonic Team remove Shadow from Sonic Unleashed after they announced he would be in the game?
5) Why is SEGA including "sappy moments" in their games with "sappy music"? (Shadow almost dying, Sonic almost dying, Chip disappearing forever)
6) What went wrong with SEGA after Sonic Adventure 2/Sonic Adventure 2 Battle (in the upcoming 3D games...Sonic Heroes)?

Please respond in a way that I can tell which opinion corresponds to each question...like a list...and please number (the first question in the opening doesn't need a number)!  ;D


1) It was not Sonic Team. I dunno.
2) Takes to much space. And Not The Same Engine.
3) idk
4) Because they TRYED to listen to the fans. They wanted pure platforming, they made Werehog. A Lot of peapole said remove Shadow.
5) Thats ridicoulos. Evrything has to have a "OMG" moment. chip disappearing forever is actually a good thing. Its nice to see that its not BAM BAM Heroes Win without being hurt or almost dieng.
6) Yuji Naka Left.
Title: Re: Sonic Unleashed Internal Conflicts!
Post by: Super Sonic Boom on June 09, 2009, 06:15:24 AM
Quote from: SuperSonic11 on June 09, 2009, 06:04:41 AM
He did? OMFG! No wonder!  :o

That was a big shocked to me when I found that out!