Mandatory collectibles are a horrible idea that need to die in an abyss and never be brought up again.
Also certain obstacles are impossible without the 3D on, thus my friend cannot get past World 5 because 3D makes her vomit.
I've never liked a Mario game b4, I dunno why I tried to fool myself into thinking this one will be different...
It's a good thing I learned long ago to disregard any opinion you ever make.
Quote from: Iris Sapphire on January 06, 2012, 03:11:18 AM
It's a good thing I learned long ago to disregard any opinion you ever make.
Sorry, Wind but im gonna have to agree with this.
Quote from: Iris Sapphire on January 06, 2012, 03:11:18 AM
It's a good thing I learned long ago to disregard any opinion you ever make.
Just so I'm clear, you think mandatory collecting, and forced 3D to progress are a good idea?
Quote from: windlessusher on January 06, 2012, 05:27:06 AM
Just so I'm clear, you think mandatory collecting, and forced 3D to progress are a good idea?
Well yeah, mandatory collecting gives you something to do once the game's done/makes you go back (i just get everything anyways so i didn't know it was mandatory until the very last level).
I played like 90% of the game in 2D anyways, and i'm pretty sure forced 3D wasn't needed...
3D is a BIG help but is not needed at all. Besides, it's a 3D system, so it's not like you're going into it NOT expecting it to help.
And mandatory collectibles have existed since the very early days of gaming. Star coins are so stupidly easy to collect it's not funny anyway... And you only need like, half of them to finish the game anyway, and if you do that, you might as well be a completionist and do the rest of the requirements to unlock the final level anyway. (Has the word "Anyway" lost any meaning yet?)
Again, mandatory collecting has been a part of gaming, and a very important part at that, like- forever. if you can't handle it, you're playing the wrong games. That's like saying it's bad that you need to collect power stars in Super Mario 64 or Notes in Banjo-Kazooie. The game would be very unsteady.
In conclusion, get over it.
Quote from: Iris Sapphire on January 06, 2012, 10:40:23 AM
3D is a BIG help but is not needed at all. Besides, it's a 3D system, so it's not like you're going into it NOT expecting it to help.
And mandatory collectibles have existed since the very early days of gaming. Star coins are so stupidly easy to collect it's not funny anyway... And you only need like, half of them to finish the game anyway, and if you do that, you might as well be a completionist and do the rest of the requirements to unlock the final level anyway. (Has the word "Anyway" lost any meaning yet?)
Again, mandatory collecting has been a part of gaming, and a very important part at that, like- forever. if you can't handle it, you're playing the wrong games. That's like saying it's bad that you need to collect power stars in Super Mario 64 or Notes in Banjo-Kazooie. The game would be very unsteady.
In conclusion, get over it.
No, I refuse to just "get over it", mandatory collecting was, is, and forever will be a terrible idea that I would like to dropped from games, in my opinion.
And first of all by "collectibles" I'm talking about those extra random trinkets roam about a stage that you stray from the main path almost completely to obtain, that either: a.Unlocks a hidden item, level, etc. or b).Just there for sake of it cause getting to it tests your skills as a player, and it's an accomplishment in and of itself just to say "I got it and you didn't =P"
The collectibles in the games you listed do not fall into this category, why? because the entire plot of the game were focused around collecting these things, in Banjo-Kazooie, the point of the game was to collect the jigsaw puzzle pieces to open the next door to go further up the tower. Not only were these collectibles essential story wise, but in order to "clear the stage" you HAD to collect a certain amt of them b4 leaving. And, in order to "beat the game", there was a bare minimum that you NEEDED to get, but you also got rewarded for finding them all. These collectibles were not out of your way, collecting them was the point from the beginning.
Another good example of doing "collectibles" properly is Sonic Unleashed(Wii/PS2), they were story driven, and given to you at the end of the stage, you only needed a bare minimum to beat the game, but you're rewarded for getting all of them, if you did crappy on the stage and never gave a f*ck about your rank, you only got the bare minimum medals and beating the game was all you're gonna get...
Point is, these "collectibles" didn't bother me, because collecting them was the point in the first place...
Now sh*t like Mario 3D Land is how you NOT do collectibles
Problem 1:
Why Am I Collecting Them? If I were not a klepto, which I'm not, what is my drive to get them? Do they break down some door obstructing my path to the next levels? Do they unlock some power up needed for the final battle with Bowser? Are they the keys to unlock some barrier guarding Peach? I dunno, they were never mentioned anywhere, they're just there, you don't get any from reaching the flag pole, therefore, they shouldn't be necessary, which brings me to problem #2.
Problem 2:
They're Not The Goal In the games Iris Sapphire mentioned, did you notice the similarities between them? They had no goal post, or goal ring, or finish line, nothing, as far as you're concerned, especially in Super Mario 64, the level doesn't "end" until you've picked up at least one of the "collectibles" in the area.
But in 3D land, there is a finish line, there is a goal indicating the stage has ended, thus my primary focus is to get to the end, where as collecting these things is just a side activity which can be done at your leisure, but no, it is dropped upon you suddenly that "Oh, those things that you decided not to collect? Yeah, go get them =P, why? Because fuck you that's why!"
Y'know another game that did collectibles wrong? Sonic Unleashed(PS3/XBOX 360), well, they are story driven, collecting them is the point of the game, but guess where they f*cked up, they gave you a "GOAL" to indicate "the level ends here" which rewards you nothing. By putting a finish line in the game, you indicate a "get to the goal" kind of game where the point is to get from A->B to progress, and even though you were told to collect the damn sun and moon medals, to stop and look around for them b4 reaching your goal seriously breaks the flow and calls for frustrations.
So yeah...
There is actually both a purpose and reward to collecting every star coin, in game. And it doesn't break the flow of the game in any way.
You need them to access the later levels of the game. And you need all of them to reach the final level. the game also tells you that you need them, and they ARE rewarded to you in obvious situations too.
i don't know what your problem is. It's a fucking brilliant game.
It sounds like you're complaining about it just for the sake of complaining about a game series you don't like, when it's always been a part of the roots of that series.
Mandatory medal collecting was not in the roots of the Super Mario series, it didn't start till Super Mario 64.
There is a goal to be reach (the flag pole), and the gold coins are out of the main path to reach said flag pole, thus you must go out of your way to collect, thus breaking the flow.
The game never tells you why you need them, they just appeared... It gave me no reason as to why I MUST have them to progress, it just happens...
My problem is having to do mandatory collecting when the story has no focus on it whatsoever...
This is a game about runnin n' jumpin, not really brilliant. Amazin that they took 2 simple actions and made possibly the greatest handheld platformer that will ever be made... till the next Mario game comes out, but "brilliant" isn't how I'd describe it...
Well sh*t, if I'm not allowed to complain about what makes me upset, then why have discussions?
Quote from: windlessusher on January 07, 2012, 08:13:38 PM
Well sh*t, if I'm not allowed to complain about what makes me upset, then why have discussions?
Because Wind... You like to kill more than platform in the games you like. The more flashy, the more fun. You said that to me before in the last person to post. When i see you bring up these facts, i look back at what you said and all the games you favor and just can't truly take it seriously.
Quote from: windlessusher on January 07, 2012, 08:13:38 PM
Mandatory medal collecting was not in the roots of the Super Mario series, it didn't start till Super Mario 64.
There is a goal to be reach (the flag pole), and the gold coins are out of the main path to reach said flag pole, thus you must go out of your way to collect, thus breaking the flow.
The game never tells you why you need them, they just appeared... It gave me no reason as to why I MUST have them to progress, it just happens...
My problem is having to do mandatory collecting when the story has no focus on it whatsoever...
This is a game about runnin n' jumpin, not really brilliant. Amazin that they took 2 simple actions and made possibly the greatest handheld platformer that will ever be made... till the next Mario game comes out, but "brilliant" isn't how I'd describe it...
Well sh*t, if I'm not allowed to complain about what makes me upset, then why have discussions?
Um... I went through the entire game and didn't complain about the flow once... in fact it was my inner urge to explore that I got from well... every mario game ever, that caused me to go "out of my way" (Which is bullshit, you're encouraged to do it) to get the coins. and then, I NEVER had to backtrack. except in ONE level.. and that was zelda themed, lol.
Quote from: Iris Sapphire on January 07, 2012, 08:51:41 PM
Um... I went through the entire game and didn't complain about the flow once... in fact it was my inner urge to explore that I got from well... every mario game ever, that caused me to go "out of my way" (Which is bullshit, you're encouraged to do it) to get the coins. and then, I NEVER had to backtrack. except in ONE level.. and that was zelda themed, lol.
As you said, the flow didn't stop for you cause you were gonna go collect them anyway, that's how you play, kudos to you
But how I play my games, I don't go out of the main path to find collectibles unless the story tells me they are required. The way how I play my games, my first playthrough is to get to the end credits, then my second playthough is to squeeze out every piece of content the game has.
There was no point in the story where it told me "collect these to progress", so I literally walked right past them and continued, telling myself "I'll get that on my 2nd run", cause that's how I play my games.
You can argue with me saying "You're playing video games wrong", but the way this game presents it's "collectibles" is conflicting with my way of playing games, thus I get annoyed...
Quote from: SmashFinale on January 07, 2012, 08:33:20 PM
Because Wind... You like to kill more than platform in the games you like. The more flashy, the more fun. You said that to me before in the last person to post. When i see you bring up these facts, i look back at what you said and all the games you favor and just can't truly take it seriously.
Sure I like to kill more than platform, doesn't mean I hate platformers all together, cause I love the sh*t outta Sideway New York(which is weird given how much I hate 2D), what irks me about this game is how it goes about its collectibles.
And it's forced 3D making some sections impossible/ more difficult than necessary for a friend of mine, even though Nintendo themselves said that you musn't make a game that focuses around the 3D since not everyone can use it...
Quote from: windlessusher on January 08, 2012, 09:24:25 AM
And it's forced 3D making some sections impossible/ more difficult than necessary for a friend of mine, even though Nintendo themselves said that you musn't make a game that focuses around the 3D since not everyone can use it...
I just played through the entire game in 2D... you argument is invalid /=
if you can't play 3D, don't buy a 3DS, simple~
Quote from: Iris Sapphire on January 08, 2012, 09:34:36 AM
if you can't play 3D, don't buy a 3DS, simple~
You need one to keep up. As of now It's either buy a 3DS or stay in the past generation. No gamer wants to miss out on their favorite franchises getting updates.
Quote from: Iris Sapphire on January 08, 2012, 09:34:36 AM
I just played through the entire game in 2D... you argument is invalid /=
if you can't play 3D, don't buy a 3DS, simple~
Great that you could, my friend couldn't cause his depth perception was confuggled.
I can play 3D, people around me can't =/
Quote from: jkid101094 on January 08, 2012, 09:37:38 AM
You need one to keep up. As of now It's either buy a 3DS or stay in the past generation. No gamer wants to miss out on their favorite franchises getting updates.
Especially considering the avalanche of amazing games we're getting.
Quote from: supersonic196 on January 08, 2012, 11:28:24 AM
Especially considering the avalanche of amazing games we're getting.
Can't tell if serious or trolling
B4 people go all "3DS has no games", my I remind everyone of the PS3's craptastic launch
Quote from: windlessusher on January 08, 2012, 11:36:31 AM
Can't tell if serious or trolling
B4 people go all "3DS has no games", my I remind everyone of the PS3's craptastic launch
He's being serious.
but my point still stands firm. You wouldn't buy a 3DS if you couldn't handle 3D, especially when you know it's going to be used (And is expected to be used) primarily.
Quote from: Iris Sapphire on January 08, 2012, 12:55:37 PM
He's being serious.
but my point still stands firm. You wouldn't buy a 3DS if you couldn't handle 3D, especially when you know it's going to be used (And is expected to be used) primarily.
Didn't Nintendo say that if you make a game for the 3DS it must NOT depend on the 3D effect for anything, therefore I should be able to play a 3DS game entirely in 2D with no reprocussions
I think that's an utter waste of resources
Quote from: windlessusher on January 08, 2012, 03:20:21 PM
Didn't Nintendo say that if you make a game for the 3DS it must NOT depend on the 3D effect for anything, therefore I should be able to play a 3DS game entirely in 2D with no reprocussions
That's what my brother does - he turns on 3D for maybe a few seconds and then turns it off. It's his personal preference and he still tells me he loves the game regardless of the 2D or 3D view he plays it in.
It maybe called Super Mario Land 3D - but if you give people a 2D option, you shouldn't hate people if they take an option that is available to them.
Quote from: Iris Sapphire on January 08, 2012, 03:51:36 PM
I think that's an utter waste of resources
Would you rather a large sum of the population suffering mental strain just to play a game?6
Need I remind you of the virtual boy?
Quote from: windlessusher on January 09, 2012, 12:11:58 PM
Would you rather a large sum of the population suffering mental strain just to play a game?6
Need I remind you of the virtual boy?
Don't even DARE bring up the Virtual boy. You go into this knowing EXACTLY what to expect. So if you can't fucking handle it, DON'T FUCKING BUY IT.
Quote from: Chris Silvano on January 08, 2012, 03:55:52 PM
That's what my brother does - he turns on 3D for maybe a few seconds and then turns it off. It's his personal preference and he still tells me he loves the game regardless of the 2D or 3D view he plays it in.
This. Nintendo asked me as a player to, if nothing else, turn 3D on for cutscenes so I at least give them that.
Quote from: Iris Sapphire on January 09, 2012, 10:30:53 PM
Don't even DARE bring up the Virtual boy. You go into this knowing EXACTLY what to expect. So if you can't fucking handle it, DON'T FUCKING BUY IT.
Jesus, calm down, Tana.
Quote from: Iris Sapphire on January 09, 2012, 10:30:53 PM
Don't even DARE bring up the Virtual boy. You go into this knowing EXACTLY what to expect. So if you can't fucking handle it, DON'T FUCKING BUY IT.
Exactly, Nintendo promised 3DS games can be played entirely in 2D, so how can I not complain when a section in the game pops up where 3D is required?
Quote from: windlessusher on January 05, 2012, 07:49:41 PM
Mandatory collectibles are a horrible idea that need to die in an abyss and never be brought up again.
Also certain obstacles are impossible without the 3D on, thus my friend cannot get past World 5 because 3D makes her vomit.
I've never liked a Mario game b4, I dunno why I tried to fool myself into thinking this one will be different...
Since i now own a 3DS, i got 3D Land.
I like Super Mario 64, Super Mario All-Stars, Super Mario Galaxy and the first NSMB.
But what is this shit.
Its easy as fuck, there are more 1UP's than at a Redneck Orgy, Some Segments are impossible without 3D on beacuse of that shit Camera Angle. And why in the name of ass can Mario only walk in 8 Directions.
What is this, 1997? Infact, i dont think i've ever played a game where you could only walk in 8 Directions.
I'm at World 4, didnt have to put any effort into it and still have 30 Lives and the only reason why i die is because i think i'm landing on a platform / think its solid ground but couldnt fucking see it because i have 3D turned off.
I usually chill in my bed with the 3DS and the 3D becomes useless at that point because i aint staring at it 1:1 anymore.
As for Medal Collecting... ehhhh, no thanks. It used to be that you to complete older stages to unlock newer stages.
Why couldnt it be like that?
I'd also like to use a powerup that isnt the racoon suit.
But after the other abortions NSMBWii, NSMBU, NSMB2 and Galaxy 2 i shouldnt have expected anything else.
These games merely play around with People's Nostaliga, they have no Soul and arent stading on their own feet.
In 10 Years, you think anyone is going to talk about Mario 3D Land or any of the NSMB Games like they do about Mario 64? No.
A Challenge (and originality) would be nice, Nintendo.
I just hope that Mario's next Adventure on the Wii U isnt this poop and more like Mario 64 / Galaxy.
I can only quote
Quote from: windlessusher
I hate Super Mario 3D Land
Well, back to Dead or Alive Dimensions.
I don't have a problem with the 3D, or Super Mario 3D Land. I beat the game, with only a thought of how I made that possible. Same with Kid Icarus: Uprising. Idk, that's just me. Just turn the 3D on for a few seconds, then when you're done, turn it off. ;)
Quote from: SuperSonic14 on January 15, 2013, 02:56:57 PM
I don't have a problem with the 3D, or Super Mario 3D Land. I beat the game, with only a thought of how I made that possible. Same with Kid Icarus: Uprising. Idk, that's just me. Just turn the 3D on for a few seconds, then when you're done, turn it off. ;)
That only makes sense when you're unsure if you can land the jump or not.
Here, it looks like i'll land on that perfectly - or that its a wall or floor. But nope.
By time i died, i figured out that i cant walk there / jump further left / further right / further whatever the fuck.
This is the first time i've had such an issue in gaming, it also doesnt excuse the rest of the issues. lol.
Also, I just realised something.
This game is 2D Mario in a 3D environment, not a 3D Mario Game
As in, a 3D Mario game gives Mario a health meter which replenishes when he picks up coins, not the whole gets hit to lose powerup, get hit to get small then get hit to die. I always liked the health, cause compensates for the cheap hits that sometimes come with a 3D environment.
A 3D Mario game has a Banjo Kazooie-esque goal of collecting xxx, rather than just get to flag pole.
Among another things.
You guys are all fucking crazy.
My mom's friend stole some girls 3DS with Super Mario 3D Land inside and despite not approving of that I started playing it on a file that had the main story completed (or almost completed, anyway). I went through the entire story and completed the special world as both Mario and Luigi, as well as collected every star coin in the game so I figure I have some idea of what I'm talking about when I say that the ONLY time you ever need the 3D is in the special areas. I hate using the 3D function too and I managed to do all that perfectly fine.
Quote from: jkid101094 on January 18, 2013, 01:32:28 AM
You guys are all fucking crazy.
My mom's friend stole some girls 3DS with Super Mario 3D Land inside and despite not approving of that I started playing it on a file that had the main story completed (or almost completed, anyway). I went through the entire story and completed the special world as both Mario and Luigi, as well as collected every star coin in the game so I figure I have some idea of what I'm talking about when I say that the ONLY time you ever need the 3D is in the special areas. I hate using the 3D function too and I managed to do all that perfectly fine.
Then either you were lucky, or you have better eyes than we do.
okay so, after Special 1-1 the good desgined stages finally pop up.
Quote from: {Your Lovely Kyo}~ on January 20, 2013, 07:00:50 AM
okay so, after Special 1-1 the good desgined stages finally pop up.
Still doesn't remove the fundamental problems I have with the game.