Unique and/or hard controls were something gamers liked to master instead of bitching about it?
(http://upload.wikimedia.org/wikipedia/en/9/97/Kid_Icarus-Uprising_logo.jpg)
I think back in the day they did both.
You mean before videogames became mainstream?
Quote from: Elija2 on August 27, 2013, 11:02:14 AM
I think back in the day they did both.
Yeahhh
Yeah.
Quote from: Hakudamashi on August 27, 2013, 04:34:23 PM
You mean before videogames became mainstream?
Yeahhh
Yeah.
Remember when gamers tried to master hard games instead of being like "fuck this shit" or calling it broken?
Remember when games were hard and required skill?
Quote from: {Your Lovely Kyo}~ on September 08, 2013, 01:49:11 AM
Remember when games were hard and required skill?
Those games still exist dude, just that now, you gotta look for them.
Quote from: {Your Lovely Kyo}~ on September 08, 2013, 01:49:11 AM
Remember when gamers tried to master hard games instead of being like "fuck this shit" or calling it broken?
Remember when games were hard and required skill?
Remember when people didn't complain about what they thought the 'good old days' were like?
Yeah, me neither.
If someone feels cheated it doesn't matter how much time they put into a game, they won't enjoy it. Some people just don't like hard games. I personally can't stand games that feel too overwhelming. If I can't do it in three tries or less it is officially bogus.
Not every game is for every person, you know. :P
Quote from: jkid101094 on September 08, 2013, 02:47:51 AM
If someone feels cheated it doesn't matter how much time they put into a game, they won't enjoy it. Some people just don't like hard games. I personally can't stand games that feel too overwhelming. If I can't do it in three tries or less it is officially bogus.
Not every game is for every person, you know. :P
That's why I think games should be more like Ducktales Remastered where they give you difficulty settings that changes the rules of the game to suit what you want, or like Rayman Origins where the whole game has a smooth learning curve due to it being properly balanced for skill.
Make a game accessible and remember that you cannot please everyone.
Pepperidge Farm remembers.
Games were hard because it was expected that you wouldn't be buying a ton of games. So games were hard to keep you busy for a longer amount of time.
Quote from: TheGameNinja on September 08, 2013, 08:58:25 AM
Games were hard because it was expected that you wouldn't be buying a ton of games. So games were hard to keep you busy for a longer amount of time.
Satistically, the average gamer buys way less games.
Quote from: {Your Lovely Kyo}~ on September 08, 2013, 10:02:44 AM
Satistically, the average gamer buys way less games.
Cause the average gamer would be lucky to even have a decent paying job.