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GENERAL => Video Games => Topic started by: shadowDOESrock on January 31, 2014, 02:09:16 PM

Title: Metroid Prime Wii U
Post by: shadowDOESrock on January 31, 2014, 02:09:16 PM
On second thought, I dont want a new Metroid Prime. It'd have to be full with objective markers and tutorials for the modern gamer. Just gave the original a friend and he was like wut.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on January 31, 2014, 03:12:53 PM
And it'd have forced tacked on Tablet touch screen controls, and cutscenes all over the place, and it's be linear, and every room full of annoying enemies.

Let's not forget the RPG levelling elements and random dialogue choices that will totally change the ending of the game.

And then all the post game DLC like map packs and weapon skins for multiplayer.

And it'll be buggy as hell at launch, and won't get fixed till weeks later.

And it'll sell like shit, not cause the game is bad, but because it's on a Nintendo console, cause everything Nintendo touches turns to shit.
Title: Re: Metroid Prime Wii U
Post by: Elija2 on January 31, 2014, 03:39:04 PM
Was Pikmin 3 full of objective markers and tutorials?
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on January 31, 2014, 03:57:23 PM
Quote from: Elija2 on January 31, 2014, 03:39:04 PM
Was Pikmin 3 full of objective markers and tutorials?
It had skippable and unintrusive tutorials and no objective markers.
Title: Re: Metroid Prime Wii U
Post by: Elija2 on January 31, 2014, 04:15:18 PM
Quote from: Hakudamashi on January 31, 2014, 03:57:23 PM
It had skippable and unintrusive tutorials and no objective markers.

So why are you guys worried about that stuff if they were to make another Metroid Prime game?

Let alone the fact that Retro Studios would likely be developing it and they're not known for dumbing down their games.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on January 31, 2014, 05:08:34 PM
Sorry, there are objective markers in Pikmin 3, but only if you're using the Gamepad.

And I was making a bad joke, I dunno about Kyo.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 01, 2014, 10:57:01 AM
I'm not.

Either that or it'll be stupidly easy until the final two levels.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 01, 2014, 12:15:32 PM
Quote from: {Your Lovely Kyo}~ on February 01, 2014, 10:57:01 AM
I'm not.

Either that or it'll be stupidly easy until the final two levels.
Well, Retro's gonna do the next Metroid game, and Retro's most recent game is Donkey Kong Country Returns...

I think you have nothing to fear.
Title: Re: Metroid Prime Wii U
Post by: Tanassy on February 03, 2014, 10:12:18 AM
I'm having a hard time figuring out if this topic is a joke or not... I'm just gonna side with Haku.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:14:27 AM
I think he was being serious cause  "all modern games are too easy"... which is untrue btw.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 03, 2014, 10:20:30 AM
Quote from: Hakudamashi on February 03, 2014, 10:14:27 AM
I think he was being serious cause  "all modern games are too easy"... which is untrue btw.

Count 'em up- Difficult Game that's being sold in stores from 2010 on, aside from Dark Souls

Go.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:32:03 AM
I'm gonna tell you the ones I've played, and yes I'm gonna count it if the Hard difficulty setting is legit hard.
Legend of Zelda Skyward Sword(Hero Mode)
Ducktales Remastered
Tales of Xillia
Pokemon Black 2
Fire Emblem Awakening
Sonic Lost World(The first playthrough anyway)
Wonderful 101
Monster Hunter 3 Ultimate
Darksiders 2
inFamous 2
Uncharted 3
Bioshock Infinite
Dragon's Dogma
Kid Icarus Uprising
God of War 3
Metal Gear Rising Revengeance
Batman Arkham City
Shank 2
Enslaved:Odyssey to the West.
And all dem fighting games that are "hard to get into" if you want to count those.
And those are just what I remember.

Granted, it could be cause I suck at video games.
Title: Re: Metroid Prime Wii U
Post by: Tanassy on February 03, 2014, 10:35:59 AM
Too many to count.

What haku said and much, much more.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 03, 2014, 10:40:31 AM
Out of those, one's not playable (Skyward Sword).

Darksiders 2 is easy, inFamous 2 is easy, MGSR is hard at one single stage, Arkham City is triangle, Enslaved is really easy.

Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:42:24 AM
Quote from: {Your Lovely Kyo}~ on February 03, 2014, 10:40:31 AM
Out of those, one's not playable (Skyward Sword).

Darksiders 2 is easy, inFamous 2 is easy, MGSR is hard at one single stage, Arkham City is triangle, Enslaved is really easy.
Congrats, you're better at video games than me and suck at Skyward Sword.

Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 03, 2014, 10:43:49 AM
Quote from: Hakudamashi on February 03, 2014, 10:42:24 AM
Congrats, you're better at video games than me and suck at Skyward Sword.



No, Skyward Sword just didnt god damn work
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:46:06 AM
If I can do 3 playthroughs just fine, maybe something's wrong with you.

Or you just suck.
Title: Re: Metroid Prime Wii U
Post by: Tanassy on February 03, 2014, 10:46:46 AM
What about that Ninja Gaiden game you couldn't beat, kyo?
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:49:01 AM
Only freaks can beat Ninja Gaiden >.>
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 03, 2014, 10:49:55 AM
Quote from: Tana on February 03, 2014, 10:46:46 AM
What about that Ninja Gaiden game you couldn't beat, kyo?

OH YEAH, NINJA GAIDEN!
Yes.

Seriously though, games have become way easier in comparison to ten years ago and are filled with tutorials.
Title: Re: Metroid Prime Wii U
Post by: Tanassy on February 03, 2014, 10:51:07 AM
And yet games are criticised for not having tutorials...
Like MH.

Quote from: Hakudamashi on February 03, 2014, 10:49:01 AM
Only freaks can beat Ninja Gaiden >.>
I'm a freak.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 03, 2014, 10:56:02 AM
Quote from: {Your Lovely Kyo}~ on February 03, 2014, 10:49:55 AM
OH YEAH, NINJA GAIDEN!
Yes.

Seriously though, games have become way easier in comparison to ten years ago and are filled with tutorials.
Easier by removing all the bullshit, like lives, few checkpoints, and having to look up a guide to find out how to Shoryuken.

As long as the game itself is challenging by design, I think games today are much better than years of old. Look at Rayman Origins and Super Meat Boy.

In terms of tutorials, I wish they just kept that shit in the Manuals, otherwise leave them as optional hint markers. Or better yet, have an option to turn tutorials off like DMC:Devil May Cry.
Title: Re: Metroid Prime Wii U
Post by: Tanassy on February 03, 2014, 10:57:54 AM
I pretty much agree with what Haku said.

Games are easier because they don't have such steep curves.. and when they do they're criticised for it.

Hell, even Dark Souls is criticised for how heavily it relies on Trial and Error.. once you know what to do that game is playable with a hand tied behind your back.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 03, 2014, 12:53:29 PM
Quote from: Hakudamashi on February 03, 2014, 10:56:02 AM
Easier by removing all the bullshit, like lives, few checkpoints, and having to look up a guide to find out how to Shoryuken.

I liked lives.
Made people learn the game by gameplay, not a two hour tutorial.

Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 04, 2014, 04:25:12 AM
Quote from: {Your Lovely Kyo}~ on February 03, 2014, 12:53:29 PM
I liked lives.
Made people learn the game by gameplay, not a two hour tutorial.
Lives made you had to replay entire segments of a game you've already mastered just to get to that one segment that's giving you trouble. In my eyes, that's just a colossal waste of time.

If the game is challenging by design, no amount of tutorials is gonna help you beat it, like Rayman Origins, you just have to keep trying till eventually you come up with your own way(or the "right" way) of beating it. Lives just put on uneeded pressure cause if you lose all of 'em, you have to go through content you're already sick of, just to try again, rather than to just keep trying at that one tricky part until you get it right so that the next playthrough is flawless.

But if you REALLY want lives, you can do what Ducktales Remastered does and have an easy mode that gets rid of lives, a normal mode with lives, and a hard mode with lives and no checkpoints.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 04, 2014, 06:08:07 AM
Quote from: Hakudamashi on February 04, 2014, 04:25:12 AM
Lives made you had to replay entire segments of a game you've already mastered just to get to that one segment that's giving you trouble. In my eyes, that's just a colossal waste of time.

If the game is challenging by design, no amount of tutorials is gonna help you beat it, like Rayman Origins, you just have to keep trying till eventually you come up with your own way(or the "right" way) of beating it. Lives just put on uneeded pressure cause if you lose all of 'em, you have to go through content you're already sick of, just to try again, rather than to just keep trying at that one tricky part until you get it right so that the next playthrough is flawless.

But if you REALLY want lives, you can do what Ducktales Remastered does and have an easy mode that gets rid of lives, a normal mode with lives, and a hard mode with lives and no checkpoints.

It made people get better at the game, since they didnt want to die.
Now you can just flap your dick onwards the X Button until it works.
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 04, 2014, 07:27:30 AM
Quote from: {Your Lovely Kyo}~ on February 04, 2014, 06:08:07 AM
It made people get better at the game, since they didnt want to die.
It made people ragequit games cause they didn't want to be frustrated.
Title: Re: Metroid Prime Wii U
Post by: shadowDOESrock on February 04, 2014, 08:28:19 AM
Quote from: Hakudamashi on February 04, 2014, 07:27:30 AM
It made people ragequit games cause they didn't want to be frustrated.

Now they rage quit because hitting x not enough times didnt work and its 'unfair'
Title: Re: Metroid Prime Wii U
Post by: Hakudamashi on February 04, 2014, 08:34:23 AM
Quote from: {Your Lovely Kyo}~ on February 04, 2014, 08:28:19 AM
Now they rage quit because hitting x not enough times didnt work and its 'unfair'
Well, I understand your grief, but you gotta come to terms that there are stupid people out there who refuse to get better at "children's play things", and sadly, the amount of them out there outnumber people like you and me, so devs wanna target them.

So the best we can hope for is to go the Ducktales Remasterd route and give us the option.