(http://oi55.tinypic.com/2w3qjch.jpg)
i'm stumped on this one... what should i put after this section in the level?
a bridge?
orrrrr a drop?
or a troll face? (not doing that)
ideas anyone?
i'll put you in the credits, even if i dont use your ideas :P
A loop
Or a leap of faith
8D
Quote from: Jazz Nova on Jan 28, 2011 11:18 AM
A loop
Or a leap of faith
8D
thx jazz, i opted for the "run really fast down the side of a wall before splashing into shallow water with a bunch of palm trees growing out of it"
CREDITED
Thinking of a level design is a true pain in the ass.
Do a penis. *shot*
But remember how in the Gamegear version of Sonic 1 how they had that ramp where you could launch yourself off the right side of the screen without loading anything? You could do that...over a spike pit. Or try throwing a reference to another Sonic level.
Quote from: Fiamonder on Jan 28, 2011 01:10 PM
Thinking of a level design is a true pain in the ass.
agreed. :P
Quote from: supersonic196 on Jan 28, 2011 02:36 PM
agreed. :P
Not for jkid. 8D
I was making a Megaman fangame with no story a while ago and level design was one of my favorite parts since I had no clue how to program enemies. x3
Quote from: jkid101094 on Jan 28, 2011 02:41 PM
Not for jkid. 8D
I was making a Megaman fangame with no story a while ago and level design was one of my favorite parts since I had no clue how to program enemies. x3
LOLJKID
Well working on a 3D game (Project: Blufire) is much harder than working on a 2D game >:U.
Quote from: Fiamonder on Jan 29, 2011 07:22 AM
Well working on a 3D game (Project: Blufire) is much harder than working on a 2D game >:U.
not for designing levels tho.
but applying that design and building it is MUCH harder. @_@
Yep, modeling is a pain. Sad thing is, I can't uv map, I can only adjust them...