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Help plz... :S

Started by Supersonic196, January 28, 2011, 10:20:12 AM

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Supersonic196


i'm stumped on this one... what should i put after this section in the level?
a bridge?
orrrrr a drop?
or a troll face? (not doing that)

ideas anyone?
i'll put you in the credits, even if i dont use your ideas :P

Jazz Nova

A loop
Or a leap of faith
8D
Thanks, firestar and kirbysoul, respectively

Supersonic196

Quote from: Jazz Nova on January 28, 2011, 11:18:22 AM
A loop
Or a leap of faith
8D
thx jazz, i opted for the "run really fast down the side of a wall before splashing into shallow water with a bunch of palm trees growing out of it"

CREDITED

Fiamonder

Thinking of a level design is a true pain in the ass.

First try at making a sig, It's decent.


jkid101094

Do a penis. *shot*

But remember how in the Gamegear version of Sonic 1 how they had that ramp where you could launch yourself off the right side of the screen without loading anything? You could do that...over a spike pit. Or try throwing a reference to another Sonic level.


Quote from: DracoDraco:  Saber was my bitch LONG before you heard about her.  I introduced you to FSN, loser.  D<
Oh, and still...
ILU JKIDDD

Says you. She likes me more. D<
And ILU2. o3o
IaFNSW.

Supersonic196

Quote from: Fiamonder on January 28, 2011, 01:10:39 PM
Thinking of a level design is a true pain in the ass.
agreed.  :P

jkid101094

Quote from: supersonic196 on January 28, 2011, 02:36:28 PM
agreed.  :P
Not for jkid. 8D
I was making a Megaman fangame with no story a while ago and level design was one of my favorite parts since I had no clue how to program enemies. x3


Quote from: DracoDraco:  Saber was my bitch LONG before you heard about her.  I introduced you to FSN, loser.  D<
Oh, and still...
ILU JKIDDD

Says you. She likes me more. D<
And ILU2. o3o
IaFNSW.

Jazz Nova

Quote from: jkid101094 on January 28, 2011, 02:41:12 PM
Not for jkid. 8D
I was making a Megaman fangame with no story a while ago and level design was one of my favorite parts since I had no clue how to program enemies. x3
LOLJKID
Thanks, firestar and kirbysoul, respectively

Fiamonder

Well working on a 3D game (Project: Blufire) is much harder than working on a 2D game >:U.

First try at making a sig, It's decent.


Supersonic196

Quote from: Fiamonder on January 29, 2011, 07:22:12 AM
Well working on a 3D game (Project: Blufire) is much harder than working on a 2D game >:U.
not for designing levels tho.
but applying that design and building it is MUCH harder. @_@

Fiamonder

Yep, modeling is a pain. Sad thing is, I can't uv map, I can only adjust them...

First try at making a sig, It's decent.