Remember when...

Started by shadowDOESrock, Aug 27, 2013 09:30 AM

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shadowDOESrock

Unique and/or hard controls were something gamers liked to master instead of bitching about it?


SmashFinale

#1

Elija2

I think back in the day they did both.

Hakudamashi

You mean before videogames  became mainstream?
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shadowDOESrock

Quote from: Elija2 on Aug 27, 2013 11:02 AM
I think back in the day they did both.

Yeahhh
Yeah.


Quote from: Hakudamashi on Aug 27, 2013 04:34 PM
You mean before videogames  became mainstream?


Yeahhh
Yeah.



Remember when gamers tried to master hard games instead of being like "fuck this shit" or calling it broken?
Remember when games were hard and required skill?

Hakudamashi

Quote from: {Your Lovely Kyo}~ on Sep  8, 2013 01:49 AM
Remember when games were hard and required skill?
Those games still exist dude, just that now, you gotta look for them.
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jkid101094

Quote from: {Your Lovely Kyo}~ on Sep  8, 2013 01:49 AM
Remember when gamers tried to master hard games instead of being like "fuck this shit" or calling it broken?
Remember when games were hard and required skill?
Remember when people didn't complain about what they thought the 'good old days' were like?

Yeah, me neither.

If someone feels cheated it doesn't matter how much time they put into a game, they won't enjoy it. Some people just don't like hard games. I personally can't stand games that feel too overwhelming. If I can't do it in three tries or less it is officially bogus.

Not every game is for every person, you know. :P
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Hakudamashi

Quote from: jkid101094 on Sep  8, 2013 02:47 AM
If someone feels cheated it doesn't matter how much time they put into a game, they won't enjoy it. Some people just don't like hard games. I personally can't stand games that feel too overwhelming. If I can't do it in three tries or less it is officially bogus.

Not every game is for every person, you know. :P
That's why I think games should be more like Ducktales Remastered where they give you difficulty settings that changes the rules of the game to suit what you want, or like Rayman Origins where the whole game has a smooth learning curve due to it being properly balanced for skill.

Make a game accessible and remember that you cannot please everyone.
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Gilly

Pepperidge Farm remembers.

Meme Master Flex

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TheGameNinja

Games were hard because it was expected that you wouldn't be buying a ton of games. So games were hard to keep you busy for a longer amount of time.
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shadowDOESrock

Quote from: TheGameNinja on Sep  8, 2013 08:58 AM
Games were hard because it was expected that you wouldn't be buying a ton of games. So games were hard to keep you busy for a longer amount of time.

Satistically, the average gamer buys way less games.

Hakudamashi

Quote from: {Your Lovely Kyo}~ on Sep  8, 2013 10:02 AM
Satistically, the average gamer buys way less games.

Cause the average gamer would be lucky to even have a decent paying job.
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