THE FIRST SONIC AND THE BLACK KNIGHT REVIEW!!

Started by SonicFan47, March 03, 2009, 06:54:47 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

SonicFan47

I really don't think that you're going to like it...

From IGN.com


Sonic & the Black Knight Review
Stuck in the Dark Ages.
by <Quoted Name Removed>

March 3, 2009 - Shadowy, gun-toting Hedgehogs, battle modes and so much more -- all twists on the classic fast and furious gameplay mechanics that helped propel SEGA's franchise to its mega-popular status around the globe. The publisher's tried it all, usually with disappointing results. Yet, the blue blur's last romp on current-generation consoles, Sonic Unleashed, came close to recapturing the intensity of the the mascot's 16-bit roots due wholly to the title's short, but sweet selection of super speedy daylight missions. And then, unfortunately, there were the Werehog levels -- slow, weird and uncalled for. I frankly dreaded the coming of nightfall and Sonic's transformation in Unleashed, but compared to the clunky, misguided mess that is Sonic & the Black Knight, howling at the moon suddenly doesn't seem so bad anymore.?

Black Knight is the latest in Sonic Team's so-called storybook series, the first of which was Sonic and the Secret Rings. These are Hedgehog games based on popular bedtime tales like Arabian Nights and now, for Black Knight, King Arthur and the Knights of the Roundtable. In this latest project, Sonic finds himself sucked through a portal into the ancient era and thrust into a battle between a sorceress named Merlina and a black gas-filled suit of armor masquerading as King Arthur. As with just about every Sonic endeavor, the storyline is brought to life via ridiculously high production values, from the wide assortment of stunningly clean and stylized pre-rendered cinemas to mid-level sequences that look like storyboards. All of the characters feature high caliber voice acting, although most of the dialog is so badly written that you'll likely find yourself wincing at the terrible one-liners.

The developer didn't stop with the story elements, though. The attention to detail is spread throughout the Wii-pointer-compatible interface, which is made to look like a medieval scroll of sorts. When you click over to the adventure mode, the guts of the game, you'll be treated to a realistic map with various points that you can select to trigger stages. It all looks great. Meanwhile, Sonic Team has also included a robust online leader board ranking system, accessed through Nintendo Wi-Fi Connection, in which players can compete against each other's times and scores. There's even a treasury mode that holds upward of 100 items that can be traded online with your favorite Sonic-loving pals -- of course, you'll need to swap friend codes first. And there's also a full-blown gallery that features dozens of unlockable character bios, movies, and illustrations, both from development team members and franchise devotees. Black Knight is overrun with welcomed fan service that diehards will undoubtedly appreciate.

And at a glance -- certainly in screenshots and even in some well-produced trailers -- Black Knight appears a polished, beautiful platformer, but don't be fooled by this wicked trickery. The graphics engine is dazzling at points, easily outputting detailed, varied environments blanketed in effects. As Sonic blazes through mountainous terrain, you'll be able to see individual blades of grass swaying in the wind. As he runs across rocky, magma-filled caves, a heat distortion effect will warp the screen. When he clashes swords with King Arthur, the screen will ignite in an awesome explosion of particle sparks. It's a good looking game through and through, even if the framerate occasionally dips in high-action sequences. The biggest presentational (and mechanical, if you want to lump it into gameplay) flaw is the camera, which proves downright obtrusive at points, shooting Sonic's movements behind foreground barriers -- a huge frustration. 

But unfortunately for SEGA there is the second, integral component to consider: gameplay. And it's here where Black Knight is defeated, slashed through its corrupted heart time and time again. Imagine the trademark intense speed, loop-de-loops, corkscrews, jumps and pinball mechanics that have helped define the Sonic name over the years. Good. Now throw all of that tried-and-true stuff out the window, slow down the action to a relative crawl, give the blue hedgehog a big sword, and throw enemy after enemy in his path. This is the backbone of the offensively awful design template that is a succubus, perpetually draining fun away from the experience. To make matters worse, Sonic himself is controlled clumsily with the nunchuk's analog stick -- he moves like a tank, barely able to nudge to the left and right so that he might sidestep approaching obstacles -- and he is constantly locked in stupid swordplay.

His trusty sword is controlled with the WIi remote. There's an incredible amount of unresponsive waggle -- not gestures -- in the game. You simply shake, shake and shake some more to slice enemies down as they approach. The title does not consider vertical or horizontal motion, so you can just waggle the controller mindlessly and win. It's one of the worst control choices I've had to endure for any Wii game, not only because your movements actually have noticeable lag before they are translated on-screen, but because you battle so many enemies throughout any given level that you arm is sure to be sore by the time you're done. You encounter the occasional boss in fights that are supposed to be epic, but the ensuing battles are over in seconds -- all you have to do is shake continuously and you'll lay waste to your enemies before they are done with their opening dialogs.

Black Knight also features a horrendous four-player battle mode that is so pitifully heinous -- the hedgehog can fight at molasses speeds in waggle-fests with characters like Knuckles and Amy Rose to the backdrop of static arenas -- that you should avoid at all costs.

Closing Comments
Sonic & the Black Knight is a disappointing mess of presentational highs and design lows. The game will wow with its crisp cinemas, slick interface, online functionality and pretty in-game graphics, but when you sit down to play it, you will quickly discover a slow, clunky, boring affair ruined by stupid design choices. The intense speed, loop-de- loops, and pinball jumps that Sonic is known for have been altogether removed for insultingly bad swordplay tied to retarded Wii waggle that will leave your arm sore and your heart broken. There isn't a level in Black Knight that is even one tenth as compelling as a single daylight mission in Sonic Unleashed.

This is a Sonic game that craps all over everything that has ever made the series interesting and then adds pointless waggle. More importantly, the end experience is altogether lackluster, not just for those who want a return to the form for the series, but for those who value fun, well-made games as a whole.
IGN Ratings for Sonic & The Black Knight (Wii)
Rating    Description    See Our Glorious Home Theater Setup!
out of 10    click here for ratings guideGet Ratings Information
8.5    Presentation
Slick interface, crisp cut-scenes, online trading system and leader boards. In-game graphics look good. Dialog is too campy.
8.5    Graphics
Really pretty. Varied level designs come to life with good art and great effects.
7.5    Sound
There's a lot of voice work and music and a good chunk of it is over-the-top campy.
3.0    Gameplay
Possibly designed by monkeys. Everything you've ever liked about Sonic games -- speed, great level designs -- is gone. Instead, you will crawl through stages and fight enemy after enemy, with waggle.
3.0    Lasting Appeal
You can beat the primary single-player mode in a few hours and then you'll unlock some extra playable characters. But there's no point in going back unless you like torturing yourself.
3.9
Bad    OVERALL

(out of 10 / not an average)

(Source: http://wii.ign.com/articles/958/958855p1.html
AND http://wii.ign.com/articles/958/958855p2.html)

O.O
*sigh*
Anyone else think that the reviewers hate Sonic?

EDIT: The IGN video review is out!
Get ready for an assault....
http://www.youtube.com/v/j5vd3NGpRvE&hl=en&fs=1
Sig attempt #7!


I am the Knight of Bright Blue Test Tube Sentient Beings! In your Face!
a-lad wuz here :P

Elija2


revenger

This is really bad for Sega, their last chance was ruined, but maybe people will give them another chance.

silvershadow20

this review is nonsense  the review was probaly made by monkeys (though i haven't played the game yet).


ArsTarpool

It seems pretty horrible...

Sonic started to get bad after Heroes or Shadow...
For GBA/DS Sonic Advance 3 or Rush

But I still like the new ones sortof, but this one is GONNA suck, dont buy it.


Elija2

Quote from: ArsTarpool on March 04, 2009, 10:06:25 AM
It seems pretty horrible...

Sonic started to get bad after Heroes or Shadow...
For GBA/DS Sonic Advance 3 or Rush

But I still like the new ones sortof, but this one is GONNA suck, dont buy it.



In my opinion the series went downhill after Shadow the Hedgehog.

And this is IGN, guys. Remember what they rated SU? Nintendo Power rated this game an 8/10. We'll just have to wait and see what other reviewers think.

Super Empra

I knew this would happen. Now its time for SEGA to stop using all these new ideas.

If you're reading this, your a NOOB!!!

Shadow84786

Even if they give the game a bad rating I'm still getting the game

SonicFan47

Quote from: Elija2 on March 04, 2009, 10:10:50 AM
And this is IGN, guys. Remember what they rated SU? Nintendo Power rated this game an 8/10. We'll just have to wait and see what other reviewers think.
Wow, Someone shares my opinion of IGN's Sonic reviews almost to the letter.

Do these guys (IGN) hate Sonic or what?
Sig attempt #7!


I am the Knight of Bright Blue Test Tube Sentient Beings! In your Face!
a-lad wuz here :P

Shadow84786

Quote from: SonicFan47 on March 04, 2009, 11:07:49 AM
Wow, Someone shares my opinion of IGN's Sonic reviews almost to the letter.

Do these guys (IGN) hate Sonic or what?
They gave Sonic Unleashed 7/10 for the Wii and they gave the 360 version of Sonic Unleashed a 4/10

SonicFan47

Quote from: Shadow84786 on March 04, 2009, 11:16:57 AM
They gave Sonic Unleashed 7/10 for the Wii and they gave the 360 version of Sonic Unleashed a 4/10
Yeah, I know.
I really believe that either
1. The reviewers at IGN can't play Sonic games

OR

2. The reviewers at IGN are on Crack.
Sig attempt #7!


I am the Knight of Bright Blue Test Tube Sentient Beings! In your Face!
a-lad wuz here :P

JetTheHawk

Quote from: SonicFan47 on March 04, 2009, 11:27:24 AM
Yeah, I know.
I really believe that either
1. The reviewers at IGN can't play Sonic games

OR

2. The reviewers at IGN are on Crack.

true and i haven't got it yet but even though it got a 3.9 from IGN i say this.  WHO CARES.  IGN hates sonic because sonic could probably whoop there asses everywhere if he came to real life.   our opinion matters. not there and besides Nintendo power might rate it more.
NO SIGNATURE

Shadow84786

Quote from: jet on March 04, 2009, 11:30:57 AM
true and i haven't got it yet but even though it got a 3.9 from IGN i say this.  WHO CARES.  IGN hates sonic because sonic could probably whoop there asses everywhere if he came to real life.   our opinion matters. not there and besides Nintendo power might rate it more.
Yeah I bet they would give it a better rating then ign.

JetTheHawk

Nintendo power  likes sonic more i think  really.
NO SIGNATURE

Elija2

According to Wikipedia Nintendo Power game SatBK a 8/10.
IGN just suck.